Hand-drawn animation. AI augmented workflows. Original stories.
About
Bruce Animation Studios exists at the intersection of traditional craft and modern AI. We produce hand-drawn 2D animation using tools we build ourselves that compress production timelines by orders of magnitude without replacing the artist at the centre of the process.
The long-term vision extends beyond traditional media: original IP, AI entities, and technology that brings animated worlds into physical space. But it all starts with the pencil.
The AI in-betweening tool built for 2D animators. Draw less, animate more.
In-betweening is one of the most time-consuming part of hand-drawn animation. Flicker handles it so you can focus on key poses, timing, and character acting. The parts that actually matter.
Purpose-built for pencil line art, not repurposed from live-action video tools. Flicker understands hand-drawn strokes and maintains the aesthetic that makes 2D feel alive.
The economics of hand-drawn animation have locked independent animators out of serious production for decades. Flicker changes the equation. Produce broadcast-quality work without a team of twenty.
Developed inside a working animation studio and tested against real production workflows. Not an AI demo, but a production tool.
You draw the key poses. Flicker generates the in-between frames using AI models trained specifically for 2D animation. The output preserves your hand-drawn line quality and ready for your pipeline.
Traditional production requires 8–16 in-between drawings for every second of animation. Flicker generates them automatically, cutting the most labour-intensive stage of 2D production from weeks to hours.
Two key drawings in → smooth animation out
Flicker is being developed as a standalone product. Learn more, see demos, and get early access.
Visit Flicker →The Studio
Technology
Flicker is the first product but not the last. We're building a suite of AI tools designed specifically for the 2D hand-drawn pipeline. Tools that serve the artist, not replace them.
Production
Short films, series, and features all hand-drawn and studio-owned. We're building a catalogue of original IP developed in-house and designed to reach audiences through distributors, and direct release.
Future
Characters that exist as AI entities, Robotics that bring animated worlds into physical space, and so much more. The long-term trajectory converges animation, AI, and robotics into something the industry hasn't seen.
Contact
Animators, investors, collaborators if you're interested in what we're building, reach out.